Friday, September 29th 2023

AMD FidelityFX Super Resolution 3 to Officially Launch Tomorrow, Forspoken and Immortals of Avenum as Launch Titles

AMD has confirmed that FidelityFX Super Resolution 3 (FSR 3) will launch tomorrow, September 29, with Forspoken and Immortals of Aveum listed as first game titles to support it. The news was announced by Frank Azor over at Twitter, with the promise of more titles coming soon. In case you missed it back when it was announced in August, the FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion) is AMD's direct answer to NVIDIA's DLSS 3 Frame Generation. As promised back then, the FSR 3 will work on the latest AMD Radeon RX 7000 series and previous-generation Radeon RX 6000 series graphics cards based on the RDNA3 architecture, as well as NVIDIA GeForce RTX 40-, RTX 30-, and RTX 20-series graphics cards.

As explained back then, AMD FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU. While Frank did not specifically mention any game titles, back in August, AMD confirmed that Forsaken and Immortals of Aveum will be the first two titles with FSR 3 Fluid Motion support.
The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." AMD also listed some big names in game publishing/development as well as big game engines, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.
AMD FSR 3 Fluid Motion will be a part of AMD's HYPR-RX, which was made available in the September drivers update. We expect AMD's latest drivers update tomorrow.
Sources: Frank Azor Twitter, via Videocardz
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21 Comments on AMD FidelityFX Super Resolution 3 to Officially Launch Tomorrow, Forspoken and Immortals of Avenum as Launch Titles

#1
TumbleGeorge
Nvidia watch out! High speed train come. ;)
Posted on Reply
#2
Kohl Baas
Too bad I'm totally lost in Starfield. Still plan to play Foreskinpoke sometime in the future though...
Posted on Reply
#3
Space Lynx
Astronaut
@W1zzard @maxus24 looking forward to the review of FSR3 mates! only two games, but at least it will give us a baseline of what to expect.



in the mean time, enjoy some panda, they are the best species on the Earth :love::love::love::love::love::love::love::love::love::love::love:
Posted on Reply
#4
theouto
Half hoping the tech is bad and frame gen decays, last thing we need is a silver bullet for free frames (that don't really feel as nice as proper frames) to get devs to be even lazier in their porting efforts to pc, or just their development efforts in general. On the other hand, if it is good, then dlss frame gen won't be a major selling point for nvidia anymore, maybe they will have to actually care! Nah, not happening
Space Lynx@W1zzard @maxus24 looking forward to the review of FSR3 mates! only two games, but at least it will give us a baseline of what to expect.



in the mean time, enjoy some panda, they are the best species on the Earth :love::love::love::love::love::love::love::love::love::love::love:
Pandas are so great man, so goofy, so happy all the time, we could learn a thing or two from them
Posted on Reply
#5
las
Looking forward to in-depth testing with comparisons to DLSS3 + FG.

DLSS3 impressed me alot. I expected a latency mess but it really runs well when Reflex is enabled.
It's especially great for CPU bound games, like Flight Sim 2020 for example. It doubled my fps and latency and motion feels and looks the same, meaning I can run the game fully maxed out at 4K/UHD with 120 fps or so. Way more smooth than with DLSS3 off.
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#6
scheilinkin
Everyone is playing Starfield and Cyberpunk PL at the moment, yeah let`s put our new tech in these games first, the ones nobody wants to play ...
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#7
TheoneandonlyMrK
I'm wondering if the driver level, works on Every game options are going to take long to release.

Looking forward to more games supported.

@scheilinkin tbf who knew a two year (released)old game would finally be finished and popular years ago when those deals were made, I do agree Starfield should have been the launch game..
Just got Starfield too, well in a day when it downloads.
Posted on Reply
#8
Battler624
Need a split-screen of native frames and generated frames & latency tests if all is good, amd might've hit gold.
Posted on Reply
#9
Vayra86
scheilinkinEveryone is playing Starfield and Cyberpunk PL at the moment, yeah let`s put our new tech in these games first, the ones nobody wants to play ...
Yeah I dont get that either. On top of that both games suck hard
TheoneandonlyMrKI'm wondering if the driver level, works on Every game options are going to take long to release.
Yeah thats the real deal esp if hardware agnostic (to some degree. RDNA2, Nvidia from Turing onwards and Intel arc)
Posted on Reply
#10
TumbleGeorge
Vayra86Yeah I dont get that either. On top of that both games suck hard
It has an extremely powerful advertising campaign. I wouldn't be surprised if several tens of millions, or even more than a hundred million dollars were spent on Starfield just for paid articles. There must be over 50 Starfield articles on wccftech alone.
Posted on Reply
#11
Vayra86
TumbleGeorgeIt has an extremely powerful advertising campaign. I wouldn't be surprised if several tens of millions, or even more than a hundred million dollars were spent on Starfield just for paid articles. There must be over 50 Starfield articles on wccftech alone.
What? I wasnt talking about Starfield, both games referred to Forspoken and Immortals
Posted on Reply
#12
TumbleGeorge
Vayra86What? I wasnt talking about Starfield, both games referred to Forspoken and Immortals
Yes, but I have shown that this does not happen only with a desire declared by someone in a forum.
Posted on Reply
#13
wNotyarD
scheilinkinEveryone is playing Starfield and Cyberpunk PL at the moment, yeah let`s put our new tech in these games first, the ones nobody wants to play ...
Afaik, FSR3 should have come to light before both games flopped hard but AMD completely fudged its release schedule. As the tech implementation for those games was already ongoing, cancelling and not doing it would be worse so just release it now even if the games already flunked.
I do agree it should have come to Starfield as it is technically an AMD-sponsored title and would be an enormous poster title for the technology.
Posted on Reply
#14
kapone32
"The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." AMD also listed some big names in game publishing/development as well as big game engines, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector."

This has me excited. Avatar and Space Marine 2 are already on my Must buy list. Yes give me Bandai Namco and Sega so the next TW Game supports this and we get some sweet Japanese content on PC.

To be honest I am whlemed about this as my card is already plenty fast at 4K without any extra code.
Posted on Reply
#15
rv8000
Nice, more upscaling tech to further ease dev focus into being as lazy as possible when it comes to optimization.

I guess it doesnt matter when there isnt much worth playing these days as far as well developed titles are concerned.

I look forward to the beautiful ghosting and visual artifacts FSR 3 and DLSS FG will continue to provide
Posted on Reply
#16
wNotyarD
@GFreeman I know it isn't my personal case, but isn't FSR3 supposed to work with Intel Arc as well? I don't see you mentioning it.
Posted on Reply
#17
Space Lynx
Astronaut
I just hope they bring it to Starfield at some point, not sure why they are taking their sweet time on that...
Posted on Reply
#18
wNotyarD
Space LynxI just hope they bring it to Starfield at some point, not sure why they are taking their sweet time on that...
AMD released a Preview Driver that can technically enable FMF to every DX11 and DX12 game while using a RDNA3 card. May be the way until Bethesda does its work.
Posted on Reply
#19
Space Lynx
Astronaut
wNotyarDAMD released a Preview Driver that can technically enable FMF to every DX11 and DX12 game while using a RDNA3 card. May be the way until Bethesda does its work.
ty I will give it a try in Starfield and see how it goes in the big cities.
Posted on Reply
#20
AusWolf
Avatar: FoP, the new Cyberpunk update/DLC and Space Marine 2 are on my list of games to play. I won't bother with fake frames unless I really need them, though.
Posted on Reply
#21
Avro Arrow
From what I've seen, it looks pretty damn good, far better than I thought it would be. Having said that, I won't be using it anytime soon because I love native resolution and performance. Vex sure seemed to like it though:
Posted on Reply
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