Wednesday, September 28th 2022

Intel XeSS Officially Debuts with Latest Shadow of the Tomb Raider Patch

Intel's ambitious XeSS (Xe Super Sampling) performance enhancement formally launched, with the latest "Shadow of the Tomb Raider" patch dated September 27. The patch release notes describes this feature addition as "Added XeSS graphics support for DX12-compatible systems." This means that XeSS not only works in its native XMX code-path for Arc "Alchemist" GPUs, but also the agnostic DP4a code. CapFrameX confirmed that XeSS works with Radeon RX 6000 RDNA2 GPUs, which means the DP4a fallback has been implemented. The XeSS feature-addition to SoTR comes just in time as reviews of the Arc A770 are expected to go live early next month, with availability slated for October 12. You can learn more about XeSS in our older article.
Sources: SoTR Steam Release Notes, VideoCardz
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29 Comments on Intel XeSS Officially Debuts with Latest Shadow of the Tomb Raider Patch

#1
ZoneDymo
Is SotT just one of the most moddable games or something? why does it get all these tech additions and is constantly pushed forward?
I have nothing against it but it really stands out as this returning benchmark game.

Apart from that, cool to see it work well on competing products, may we soon do away with 3 standards and jsut have 1 that works for all.
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#2
Gameslove
Wooooow it is cooollll for the AMD Radeon 6000 users. Thanks Intel!
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#3
nguyen
So thanks to DLSS, games are more readily supporting other temporal upscaling techs :D.
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#4
Vayra86
ZoneDymoIs SotT just one of the most moddable games or something? why does it get all these tech additions and is constantly pushed forward?
I have nothing against it but it really stands out as this returning benchmark game.

Apart from that, cool to see it work well on competing products, may we soon do away with 3 standards and jsut have 1 that works for all.
Its like Ashes, that one game everyone benches but nobody plays. Also its Tomb Raider so inherent boobs and historical context.

This is why my faith in per-game implementations is low. There are too many damn games for it and you will be missing out in more than one you'll definitely want to play. SLI was perfect proof of that and history only repeats.
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#6
nguyen
ToTTenTranzDid anyone compare XeSS to DLSS yet?
Digital Foundry did
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#7
Unregistered
So now we have 3 upscaling solutions, DLSS, FSR and XeSS, 2 run on everything, and 2 require/run faster on specialised hardware.
Microsoft should really solve this mess, we need something standard with DX12 that runs on everything.
#8
muddymind
ToTTenTranzDid anyone compare XeSS to DLSS yet?
Alex from Digital Foundry did some comparisons with the game running on an A770. Beware that the codepath when running on alchemist gpus is not the same and intel confirmed the reconstruction quality will not be on par when running on other gpus.

PS: that nickname... zwame? xD
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#9
john_
nguyenSo thanks to DLSS, games are more readily supporting other temporal upscaling techs :D.
Yes. Thanks to G-Sync we have Adaptive/Free Sync.
Thanks to DLSS we have FSR and XeSS.

Nvidia is building proprietary techs to keep it's customers trapped in it's ecosystem and also force them to abandon their (more than) good enough older series cards and buy new highly overprices cards. That's forcing AMD and now also Intel, to build equivalent techs to give away to customers, so they (AMD and Intel) can stay competitive. And more than that, AMD and Intel give away those techs even to Nvidia loyal customers, who where left out by Nvidia for not being in fact as loyal as Jensen wants, because they didn't rush to buy a new overpriced model.
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#10
nguyen
john_Yes. Thanks to G-Sync we have Adaptive/Free Sync.
Thanks to DLSS we have FSR and XeSS.

Nvidia is building proprietary techs to keep it's customers trapped in it's ecosystem and also force them to abandon their (more than) good enough older series cards and buy new highly overprices cards. That's forcing AMD and now also Intel, to build equivalent techs to give away to customers, so they (AMD and Intel) can stay competitive. And more than that, AMD and Intel give away those techs even to Nvidia loyal customers, who where left out by Nvidia for not being in fact as loyal as Jensen wants, because they didn't rush to buy a new overpriced model.
So tech lovers are being seen as Nvidia loyal customers.

Pretty sure "Nvidia loyal customers" are buying AMD or Intel CPU :)

Sure if you want cheap copycat techs a few years after Nvidia introduced it, just do so, I have nothing against that, heck I buy some cheap Chinese fakes myself a long time ago :roll: .
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#11
DeathtoGnomes
john_building proprietary techs to keep it's customers trapped in it's ecosystem
Nvidia has been doing this for decades, it started with games favoring using optimized nvdia graphics (making amd graphics not so crisp).
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#12
ZoneDymo
nguyenSo tech lovers are being seen as Nvidia loyal customers.

Pretty sure "Nvidia loyal customers" are buying AMD or Intel CPU :)

Sure if you want cheap copycat techs a few years after Nvidia introduced it, just do so, I have nothing against that, heck I buy some cheap Chinese fakes myself a long time ago :roll: .
cheap copycat tech, man you are trying way too hard.
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#13
john_
nguyenSo tech lovers are being seen as Nvidia loyal customers.
I have no idea how you jumped to that conclusion.
nguyenPretty sure "Nvidia loyal customers" are buying AMD or Intel CPU :)
You do realize that a CPU and a GPU are not the same thing, right? I mean, they also buy Samsung SSDs and Corsair PSUs, for example.
nguyenSure if you want cheap copycat techs a few years after Nvidia introduced it, just do so, I have nothing against that, heck I buy some cheap Chinese fakes myself a long time ago :roll: .
"Cheap copycat techs". That says more about you, than about me.

PS:

Lately I translate this kind of reply as
"A person that doesn't post to do a dialog, but rather to push a personal opinion/agenda. A person that is a waste of time".
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#15
Flanker
Xex360So now we have 3 upscaling solutions, DLSS, FSR and XeSS, 2 run on everything, and 2 require/run faster on specialised hardware.
Microsoft should really solve this mess, we need something standard with DX12 that runs on everything.
Apple also has its MetalFX thingee lol

IIRC Microsoft wanted make their own framework with DirectML but I haven't seen any progress made. This is the latest info I can find, and it is from 2020. Looks like AMD was keen but ran out of patience or something
AMD has an answer to DLSS, DirectML Super Resolution | OC3D News (overclock3d.net)
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#18
john_
cvaldesDigital Foundry posted their first look at XeSS and DLSS with SoTTR:

www.eurogamer.net/digitalfoundry-2022-intels-xess-tested-in-depth-vs-dlss-the-digital-foundry-technology-review

with more emphasis on qualitative analysis rather than counting frames.
I read some negative stuff about Digital Foundry's objectivity. Haven't really followed that tech site, so this could be just false accusations, but I think we should wait and see more reviews.
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#19
Unregistered
john_I read some negative stuff about Digital Foundry's objectivity. Haven't really followed that tech site, so this could be just false accusations, but I think we should wait and see more reviews.
They are very subjective like everyone, they just show it more than others.
I would say it's good to follow them but be aware of their limited technical knowledge/bias.
I would suggest to follow NX Gamer (he does analysis for IGN as well) who used to be an engineer, and has way more knowledge.
#20
r9
Xex360So now we have 3 upscaling solutions, DLSS, FSR and XeSS, 2 run on everything, and 2 require/run faster on specialised hardware.
Microsoft should really solve this mess, we need something standard with DX12 that runs on everything.
Yeah it only makes sense if you are the only one having the tech and use that to sell more cards but once everybody has their own version it's just ridiculous.
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#21
ToTTenTranz
john_I read some negative stuff about Digital Foundry's objectivity.
To be honest, I don't agree at all with Alex's opinions on the real impact in image quality of real time raytracing. He always paints it as a night and day difference, especially on "RT Ultra" modes that only run on top-end Nvidia hardware with DLSS enabled with mediocre performance. His adoration over Cyberpunk Ultra RT seems unfounded to me, as I see it as more of an "Emperor has no clothes" situation.

I have little doubt he'll be telling everyone to rush out the door to sell a kidney and buy a RTX 4090 because of the new super ultra many-many-rays-to-trace version of Cyberpunk, or that racing cars demo.
muddymindPS: that nickname... zwame?
Here's a name I haven't heard in many years...
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#22
DemonicRyzen666
Xex360So now we have 3 upscaling solutions, DLSS, FSR and XeSS, 2 run on everything, and 2 require/run faster on specialised hardware.
Microsoft should really solve this mess, we need something standard with DX12 that runs on everything.
The major issuse with anthing with raytraing or DX12 right now is that PhysX is pushed to the cpu.
With the spiderman gamning seemily needed higher cpu specs when truning on raytracing I think having PhysX on cpu is not ideal, if that is the case.

If anything Microsoft should buy the rights to PhysX to impliment in a way that they have with raytracing where graphis card manufacters can have the ablilty to have their own that works on thier GPU's
Because we know Nvida won't ever make it open source like a lot of these software are.
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#23
cvaldes
DemonicRyzen666If anything Microsoft should buy the rights to PhysX to impliment in a way that they have with raytracing where graphis card manufacters can have the ablilty to have their own that works on thier GPU's
Because we know Nvida won't ever make it open source like a lot of these software are.
NVIDIA made PhysX open source in 2018. Have fun with it:

github.com/NVIDIAGameWorks/PhysX
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